Wednesday, January 23, 2008
New Plan!
The whole 'get more stuff done' plan has been going pretty well around here, except for one glitch. Although I am not necessarily SLEEPY after 11pm or so, my brain seems to feel it has done quite enough for one day, thank you very much, and I can't always get it to spew out interesting posts.
So I am going to try the communicating thing at some point during the day when it's quiet (coincidentally when Mike is at school...). Not that it is TOTALLY quiet, because the pets are always rumbling around going about their furry business.
I got to thinking that if we want Smiley to become more socialized, she needs to be out and around us more, rather than in her crate and out of trouble but probably Making Pesty Plans. The downside of this is that she and Climber are sort of competing for who will be Alpha, so it bugs Climber to have to be around her more. Last night they got into a pretty big fight. Mike got nicked helping to break it up, and Smiley actually chipped a tooth. They are both being a lot nicer around each other today, though, maybe because I roared the roar of Really Pissed Off at both of them afterwards.
Oh yeah, Sandy's operation went without a hitch and she has forgiven me today. So that's all right.
Just for fun, here is one of the things I am trying in order to help me get more done. I've always marveled at how effective even an imaginary reward is for encouraging certain behaviors. These people at chorewars.com have come up with a way to combine boring daily chores with the excitement of role-playing games!
This is me:

What is really fun is adding adventures. My contributions so far are "Cleaning the Catbox of Doom" (Ritually cleanse the Box of Cats of all dark (or clumpy) materials), "Tiny Tasking" (Little things that don't fit into other adventures--fighting a gum demon attached to your footwear, casting out a dark wight from your wight-fixture, that sort of small but tedious nonsense.), and "Cat-herding the minion" (Doing what it takes to make the minions do the MIN of what they got hired on for!).
So I am going to try the communicating thing at some point during the day when it's quiet (coincidentally when Mike is at school...). Not that it is TOTALLY quiet, because the pets are always rumbling around going about their furry business.
I got to thinking that if we want Smiley to become more socialized, she needs to be out and around us more, rather than in her crate and out of trouble but probably Making Pesty Plans. The downside of this is that she and Climber are sort of competing for who will be Alpha, so it bugs Climber to have to be around her more. Last night they got into a pretty big fight. Mike got nicked helping to break it up, and Smiley actually chipped a tooth. They are both being a lot nicer around each other today, though, maybe because I roared the roar of Really Pissed Off at both of them afterwards.
Oh yeah, Sandy's operation went without a hitch and she has forgiven me today. So that's all right.
Just for fun, here is one of the things I am trying in order to help me get more done. I've always marveled at how effective even an imaginary reward is for encouraging certain behaviors. These people at chorewars.com have come up with a way to combine boring daily chores with the excitement of role-playing games!
This is me:

What is really fun is adding adventures. My contributions so far are "Cleaning the Catbox of Doom" (Ritually cleanse the Box of Cats of all dark (or clumpy) materials), "Tiny Tasking" (Little things that don't fit into other adventures--fighting a gum demon attached to your footwear, casting out a dark wight from your wight-fixture, that sort of small but tedious nonsense.), and "Cat-herding the minion" (Doing what it takes to make the minions do the MIN of what they got hired on for!).
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